Stardust Warrior
WIND 10

Stardust Warrior

  • Archetype:
  • Stardust

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 5082




1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
66± 6/ 100
Power Score
Intrinsic 65
Deck 67

Stardust Warrior — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 65.3 · Deck: 66.7 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Recovery/Recursion

Why it scores here

Stardust Warrior converts its Extra Deck access into a reusable interaction piece: it can tribute itself to negate and destroy an opponent's monster Summon, return from the Graveyard in the End Phase after that activation, and Special Summon a Level 8 or lower Warrior Synchro when destroyed in battle or when it leaves the field to an opponent's effect. The 400-deck presence (100% of recorded decks run one copy) confirms it is reliably accessible and cheap to run, but it earns no points from its Level 10 / 3000 ATK body or from popularity. Its combo evidence rests on a single board where it appears only as a payoff, so the conversion score stays moderate and the score is capped by the narrow trigger (opponent monster Summons only).

Axis scores

Axis Score Evidence
Accessibility 60 Extra Deck Synchro that 400 of 400 sampled decks run as a single copy, and it is never a starter or searched card in the one recorded board, so access depends on a Synchro Summon (inference from deck and combo evidence) (observed).
Combo & Conversion 45 Its only recorded board has it as a payoff and in the end board with a power index of 100, but that is a sample of one, so conversion is only weakly supported (observed, low sample).
Resource Economy 60 Self-tribute for a negate is a 1-for-1 exchange, and the End Phase Graveyard revival plus the Extra Deck Special Summon on leaving the field recover value (inference from text).
Effect & Interaction 72 Quick negation plus destruction of an opponent's monster Summon, but only for monster Summons and only at the cost of the card itself (verified from card text).
Material Utility 35 A Level 10 non-Tuner Synchro body is heavy material, and the text gives no material-specific effect, so its material value is modest (inference from text).
Resilience & Flexibility 70 Recovers from the Graveyard each End Phase after its effect is used and can still fire the Extra Deck Special Summon when destroyed or removed by an opponent's effect, so it persists across zones (verified from card text).
Deck-Building Efficiency 75 Single copy in 399 of 400 decks, no garnet or lock restriction, and only an Extra Deck slot (observed from deck data).

Calculation

Weight profile: 0.7 Negation/Interaction (Removal/Negation profile) + 0.3 Recovery/Recursion. Intrinsic ≈ 65.3, Deck ≈ 66.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Opponent monster Summon negation plus destruction, usable on either player's turn
  • Recurs from the Graveyard each End Phase after its negate, and can Special Summon a Warrior Synchro from the Extra Deck when destroyed or removed by an opponent's effect
  • Single-copy, zero-garnet inclusion in essentially every sampled deck, with 72 distinct archetypes running it

Weaknesses

  • Negates only monster Summons, not spells, traps, or card effects
  • Costs the card itself to negate, so it is a 1-for-1 that needs the Graveyard loop to repeat
  • Its one recorded combo is a payoff in a sample of one, so conversion is not well measured

Counters / choke points

  • Opponent monster Summons that are not negated by it still resolve, so the card cannot stop non-monster lines
  • Interaction that removes it from the field before the End Phase cuts off the Graveyard revival (inference from text)

Best use

Negation/Interaction with Graveyard recursion; a Synchro-engine staple that protects against monster Summons. Decks: Stardust / Synchron, Synchron, Junk, Crimson Dragon, Synchrons. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: self-tribute negation of an opponent's monster Summon, End Phase Graveyard revival after activation, Extra Deck Special Summon when destroyed or removed by an opponent's effect; Level 10 Synchro, 3000 ATK / 2500 DEF, Wind Warrior; Used in 400 of 400 sampled decks, one copy in 399 of them
  • Observed: Stardust / Synchron archetype inclusion at 25.8% of sampled decks; Scrap archetype usage statistics inclusion 66.7%; Single combo appearance as payoff and end-board piece, power index 100; Top partners include Droll & Lock Bird, Ash Blossom & Joyous Spring and Stardust Synchron
  • Inferred: Accessibility rests on Synchro Summon from the Extra Deck, with no search or starter route in the evidence; Effective negation is limited to monster Summons, and the card costs itself to use it; Recursion loop depends on the card surviving on the field until the End Phase
  • Data gaps: Only one recorded combo appearance, so combo conversion is not well sampled No banlist token; assumed 3 copies (unlimited) No rulings or FAQ entries supplied for the negate and End Phase revival timing No top-card ranking data (top-card status false)











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